Обновление игры: сальто камеры при двойном прыжке
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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WxZo3ekR5m1af437Qzqwc1
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@@ -111,7 +111,7 @@ body {
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<script src="index.js"></script>
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<script src="index.js"></script>
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<script>
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<script>
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const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"emscriptenPoolSize":8,"ensureCrossOriginIsolationHeaders":true,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":132628,"index.wasm":39514754},"focusCanvas":true,"gdextensionLibs":[],"godotPoolSize":4};
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const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"emscriptenPoolSize":8,"ensureCrossOriginIsolationHeaders":true,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":133172,"index.wasm":39514754},"focusCanvas":true,"gdextensionLibs":[],"godotPoolSize":4};
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const GODOT_THREADS_ENABLED = false;
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const GODOT_THREADS_ENABLED = false;
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const engine = new Engine(GODOT_CONFIG);
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const engine = new Engine(GODOT_CONFIG);
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