Чтото добавил, вроде мувсет, бочи
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://280pvcvxt2n2"
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path="res://.godot/imported/Guitar.ogg-21bf9bad0fcf3bfe7341e2b1bd9308b9.oggvorbisstr"
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[deps]
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source_file="res://models/Bochi-Rock/Guitar.ogg"
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dest_files=["res://.godot/imported/Guitar.ogg-21bf9bad0fcf3bfe7341e2b1bd9308b9.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://cowp33ejxcfcl"
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path="res://.godot/imported/Rock.glb-4f2376a14ce37861c14e06a47e678e34.scn"
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[deps]
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source_file="res://models/Bochi-Rock/Rock.glb"
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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mesh_library/use_node_names_as_mesh_names=false
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array_mesh/deduplicate_surfaces=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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gltf/texture_map_mode=1
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After Width: | Height: | Size: 34 KiB |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bx6t5621iqw7f"
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path.s3tc="res://.godot/imported/Rock_22ee8cdbd4ccc631cd7c804ab4ebca15.jpg-fad3b4615e62f76758b5970cba2671a7.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "d87e4757e8f4306abfb2713939bf67fa"
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}
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[deps]
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source_file="res://models/Bochi-Rock/Rock_22ee8cdbd4ccc631cd7c804ab4ebca15.jpg"
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dest_files=["res://.godot/imported/Rock_22ee8cdbd4ccc631cd7c804ab4ebca15.jpg-fad3b4615e62f76758b5970cba2671a7.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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extends PathFollow3D
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@export var speed := 7.0 # единиц пути в секунду
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func _process(delta):
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progress += speed * delta
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@@ -0,0 +1 @@
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uid://b3ckck8y0rby6
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